Tuesday 25 January 2011

Week 1

This week I practised box modelling a simple hand. box modelling uses extrusion to build up a shape by extruding faces.

to create a better model a reference image is very useful. to set up a reference image the images were added as materials to two perpendicular planes.


I used a box primitive to create the hand, by selecting faces and extruding them to follow the shape of the hand image. the cut tool was used to add extra faces around the knuckles. I then added a 'skin' material and smoothed the mesh using the MSmooth tool.


below is a render without smoothing.


here is the final render with smoothing used.