Sunday 6 March 2011

Week 6

Modelling continued.


to create the characters eyes i decided to use spheres. this is a higher detail way to make the eyes but i thought it would suit the cartoon style to have large round eyes. using the front view, i placed a sphere in the first eye socket. after lining it up in all the axis the faces around the eyes needed to be tweaked to fit around the eyeball, otherwise the inside of the head would be visible through gaps. to create the second eyeball i simply duplicated it and moved it along.


Above is the completed face with eyes.


the characters hair was kept simple to not use too many polygons, as it was easy to make the basic shape using a box with multiple subdivisions. by moving the vertexes the box was shaped around the head. at the front the 'quiff' was modelled by dragging vertices upwards and to the side.




the mesh is now finished.


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